Multiplayer online game

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51

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Source URL: www.atagar.com

Language: English - Date: 2009-01-12 23:36:17
52Proceedings Template - WORD

Proceedings Template - WORD

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Source URL: www.websci11.org

Language: English - Date: 2016-03-15 09:54:37
53Ping to Win? Non-Verbal Communication and Team Performance in Competitive Online Multiplayer Games 1 Alex Leavitt,1 Brian C. Keegan,2 Joshua Clark 1 University of Southern California, Los Angeles, California, USA

Ping to Win? Non-Verbal Communication and Team Performance in Competitive Online Multiplayer Games 1 Alex Leavitt,1 Brian C. Keegan,2 Joshua Clark 1 University of Southern California, Los Angeles, California, USA

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Source URL: alexleavitt.com

Language: English - Date: 2016-01-18 15:55:26
54Uses of Multiple Characters in Online Games and Their Implications for Social Network Methods Alex Leavitt Annenberg School for Communication & Journalism, University of Southern California

Uses of Multiple Characters in Online Games and Their Implications for Social Network Methods Alex Leavitt Annenberg School for Communication & Journalism, University of Southern California

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Source URL: alexleavitt.com

Language: English - Date: 2016-01-18 15:51:11
55Behavioral Profiles of Character Types in EverQuest II Kyong Jin Shim, Member, IEEE and Jaideep Srivastava, Fellow, IEEE Abstract— This study examines behavioral profiles of different character types in EverQuest II, a

Behavioral Profiles of Character Types in EverQuest II Kyong Jin Shim, Member, IEEE and Jaideep Srivastava, Fellow, IEEE Abstract— This study examines behavioral profiles of different character types in EverQuest II, a

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
56Reactive Planning Idioms for Multi-Scale Game AI Ben G. Weber, Peter Mawhorter, Michael Mateas, and Arnav Jhala Abstract— Many modern games provide environments in which agents perform decision making at several levels

Reactive Planning Idioms for Multi-Scale Game AI Ben G. Weber, Peter Mawhorter, Michael Mateas, and Arnav Jhala Abstract— Many modern games provide environments in which agents perform decision making at several levels

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
57Branded Mini-Games is an effective mobile marketing solution that transforms your brand into an engaging advergame with social competitions. WHY ENTERPRISE  WHAT IS ENTERPRISE

Branded Mini-Games is an effective mobile marketing solution that transforms your brand into an engaging advergame with social competitions. WHY ENTERPRISE WHAT IS ENTERPRISE

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Source URL: www.brandedminigames.com

Language: English - Date: 2015-10-20 11:33:54
58Games and Culture http://gac.sagepub.com The Play of Imagination: Extending the Literary Mind Douglas Thomas and John Seely Brown Games and Culture 2007; 2; 149

Games and Culture http://gac.sagepub.com The Play of Imagination: Extending the Literary Mind Douglas Thomas and John Seely Brown Games and Culture 2007; 2; 149

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Source URL: johnseelybrown.com

Language: English - Date: 2012-08-11 01:58:40
59A Collection of Economic and Social Data from Glitch, a Massively Multiplayer Online Game Peter M. Landwehr March 5, 2013 CMU-ISR

A Collection of Economic and Social Data from Glitch, a Massively Multiplayer Online Game Peter M. Landwehr March 5, 2013 CMU-ISR

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Source URL: www.casos.cs.cmu.edu

Language: English
    60A Collection of Economic and Social Data from Glitch, a Massively Multiplayer Online Game Peter M. Landwehr March 5, 2013 CMU-ISR

    A Collection of Economic and Social Data from Glitch, a Massively Multiplayer Online Game Peter M. Landwehr March 5, 2013 CMU-ISR

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    Source URL: reports-archive.adm.cs.cmu.edu

    Language: English - Date: 2013-03-12 17:12:11